One of my proudest moments as a teacher were when Mrs Kling (a robot that my students built) got recognition. What was special about this project was the fact that we were the underdogs and knew nothing about robots (myself included) and it took a team of 10 kids and 4 teachers to make this happen. We also had the opportunity to test the robot in the Rising Star cave where no one is allowed to go- what a privilege. Read about the cave here.
I am the proudest of the team work that made this happen. As I said before we were all novices but we had a dream and a plan. We spent many afternoons building the robot and experimenting. Tshimo and Retabile were the faces of the project and made the biggest input but around them there were a host of fellow students, teachers, their parents and other adilts that assisted. Here is a newspaper article about us.
My biggest takeaway from this experience is: You are never too old- or too young to learn. I salute everyone that was part of this project especially Tshimo and Retabile. May their stars always shine bright!!!
What I found interesting was the fact that even though Talitha, Sonia and I are on three different continents we shared some of the same experiences. Talitha shared her experiences from Indonesia and she also mentioned that data is expensive there- just like in South Africa. Sonia shared about her experiences in teaching people how to create games.
I was thrilled to get the invitation from LearnTech Asia to be a panelist on their upcoming Webinar on 26 August at 5:00 am SAST. I will share the floor with Sonia Michaels and Talitha Amalia. We will share tips on essential features of instructional games, how to use games to improve learners engagement and choosing the right games for classroom and remote teaching Game-based learning best practices.
I am involved in Health Science education and we use game based learning in various courses. I am looking forward to share my experiences with the audience and learn about different percpectives.
Hope to see you there!
Unfortunately the webinar is fully booked but you can watch it live on Facebook.
eSports or electronic sports takes video games that people play already and places it in a competitive space. eSports are taking the world by storm and is a multi million rand business.. As a firm believer that play is the highest form of research I am convinced that eSports have a place in society to entertain and educate.
eSports can be used to teach the skills that students would need in the future world of work. These skills include collaboration, resilience and self regulation. The opportunities created in gaming are endless.
eSports in South Africa are also taking off with games like Fifa and Counterstrike being very popular. There are eSports tournaments in South Africa. as well as numerous eSports teams.
If you want to read more about eSports and eSports in South Africa I highly recommend that you visit TechGirl’s blog- she’s done awesome work in the field of eSports.
I have curated a Wakelet with Tweets, Videos and articles focusing on eSports.
Africa has a lot to offer and we would like to share this beauty through Minecraft Education Edition. The idea is to ask educators that are using Minecraft throughout Africa to take part in this project. Matt Hains, Zelda Laurie and Amanda Calitz will manage this project and anyone can participate. The final world will be uploaded to the Minecraft Education Edition website and the #AfriJenga will be used for this project.
This is how it is going to work:
Sign up using the registration form. Complete the form here
You will have a certain amount of time to build and then send the world file back to us and we will send it to the next participant.
Please share information about this project on Social media using the #AfriJenga